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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FPhysicalAnimationProfile |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SkeletalBodySetup.h |
| Include Path |
#include "PhysicsEngine/SkeletalBodySetup.h" |
Syntax
USTRUCT ()
struct FPhysicalAnimationProfile
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| PhysicalAnimationData |
FPhysicalAnimationData |
Physical animation parameters used to drive animation |
PhysicsEngine/SkeletalBodySetup.h |
- EditAnywhere
- Category=PhysicalAnimation
|
| ProfileName |
FName |
Profile name used to identify set of physical animation parameters |
PhysicsEngine/SkeletalBodySetup.h |
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