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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/URuntimeHashExternalStreamingObj-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSet< TObjectPtr< UDataLayerInstance > > & GetDataLayerInstances () |
~Being IDataLayerInstanceProvider | WorldPartition/WorldPartitionRuntimeHash.h | |
virtual const TSet< TObjectPtr< UDataLayerInstance > > & GetDataLayerInstances () |
WorldPartition/WorldPartitionRuntimeHash.h |
GetDataLayerInstances()
Description
~Being IDataLayerInstanceProvider
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp |
virtual TSet< TObjectPtr < UDataLayerInstance > > & GetDataLayerInstances()
GetDataLayerInstances()
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
virtual const TSet< TObjectPtr < UDataLayerInstance > > & GetDataLayerInstances() const