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Class/interface for replication extension that is per connection. It is up to the replication driver to create and associate these with a UNetConnection
| Name | UReplicationConnectionDriver |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
| Include Path | #include "Engine/ReplicationDriver.h" |
Syntax
UCLASS (Abstract, Transient, MinimalAPI)
class UReplicationConnectionDriver : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UReplicationConnectionDriver
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyActorChannelAdded
(
AActor* Actor, |
Engine/ReplicationDriver.h | ||
virtual void NotifyActorChannelCleanedUp
(
UActorChannel* Channel |
Engine/ReplicationDriver.h | ||
virtual void NotifyActorChannelRemoved
(
AActor* Actor |
Engine/ReplicationDriver.h | ||
virtual void NotifyAddDestructionInfo
(
FActorDestructionInfo* DestructInfo |
Engine/ReplicationDriver.h | ||
virtual void NotifyAddDormantDestructionInfo
(
AActor* Actor |
Engine/ReplicationDriver.h | ||
| Engine/ReplicationDriver.h | |||
virtual void NotifyClientVisibleLevelNamesRemove
(
FName LevelName |
Engine/ReplicationDriver.h | ||
virtual void NotifyRemoveDestructionInfo
(
FActorDestructionInfo* DestructInfo |
Engine/ReplicationDriver.h | ||
virtual void NotifyResetDestructionInfo() |
Engine/ReplicationDriver.h | ||
virtual void TearDown() |
Engine/ReplicationDriver.h |