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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FActorDestructionInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path |
#include "Engine/NetDriver.h" |
Syntax
struct FActorDestructionInfo
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIgnoreDistanceCulling |
bool |
When true the destruction info data will be sent even if the viewers are not close to the actor |
Engine/NetDriver.h |
|
| DestroyedPosition |
FVector |
|
Engine/NetDriver.h |
|
| Level |
TWeakObjectPtr< ULevel > |
|
Engine/NetDriver.h |
|
| NetGUID |
FNetworkGUID |
|
Engine/NetDriver.h |
|
| ObjOuter |
TWeakObjectPtr< UObject > |
|
Engine/NetDriver.h |
|
| PathName |
FString |
|
Engine/NetDriver.h |
|
| Reason |
EChannelCloseReason |
|
Engine/NetDriver.h |
|
| StreamingLevelName |
FName |
|
Engine/NetDriver.h |
|
Functions
Public