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API > API/Runtime > API/Runtime/Engine
| Name | FActorDestructionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
Syntax
struct FActorDestructionInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorDestructionInfo() |
Engine/NetDriver.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnoreDistanceCulling | bool | When true the destruction info data will be sent even if the viewers are not close to the actor | Engine/NetDriver.h | |
| DestroyedPosition | FVector | Engine/NetDriver.h | ||
| Level | TWeakObjectPtr< ULevel > | Engine/NetDriver.h | ||
| NetGUID | FNetworkGUID | Engine/NetDriver.h | ||
| ObjOuter | TWeakObjectPtr< UObject > | Engine/NetDriver.h | ||
| PathName | FString | Engine/NetDriver.h | ||
| Reason | EChannelCloseReason | Engine/NetDriver.h | ||
| StreamingLevelName | FName | Engine/NetDriver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
Engine/NetDriver.h |