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Description
Clears any pending forces from AddForce(). If bClearImmediateForce is true, clears any force being processed during this update as well.
| Name | ClearPendingForce |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
| Include Path | #include "GameFramework/ProjectileMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
void ClearPendingForce
(
bool bClearImmediateForce
)