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Enumerates all the action types that could be applied to the physics state
| Name | EPhysicsStateAction |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
| Include Path | #include "GameFramework/PawnMovementComponent.h" |
Syntax
enum EPhysicsStateAction
{
AddForce,
AddTorque,
AddForceAtPosition,
AddLinearVelocity,
AddAngularVelocity,
AddVelocityAtPosition,
AddLinearImpulse,
AddAngularImpulse,
AddImpulseAtPosition,
AddAcceleration,
NumActions,
}
Values
| Name | Remarks |
|---|---|
| AddForce | |
| AddTorque | |
| AddForceAtPosition | |
| AddLinearVelocity | |
| AddAngularVelocity | |
| AddVelocityAtPosition | |
| AddLinearImpulse | |
| AddAngularImpulse | |
| AddImpulseAtPosition | |
| AddAcceleration | |
| NumActions |