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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPrimitiveComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsOverlappingComponent
(
const UPrimitiveComponent* OtherComp |
Check whether this component is overlapping another component. | Components/PrimitiveComponent.h |
|
bool IsOverlappingComponent
(
const FOverlapInfo& Overlap |
Check whether this component has the specified overlap. | Components/PrimitiveComponent.h |
IsOverlappingComponent(const UPrimitiveComponent *)
Description
Check whether this component is overlapping another component.
| Name | IsOverlappingComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
UFUNCTION (BlueprintPure, Category="Collision", Meta=(UnsafeDuringActorConstruction="true"))
bool IsOverlappingComponent
(
const UPrimitiveComponent * OtherComp
) const
Whether this component is overlapping another component.
Parameters
| Name | Remarks |
|---|---|
| OtherComp | Component to test this component against. |
IsOverlappingComponent(const FOverlapInfo &)
Description
Check whether this component has the specified overlap.
| Name | IsOverlappingComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
bool IsOverlappingComponent
(
const FOverlapInfo & Overlap
) const