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Overlap info consisting of the primitive and the body that is overlapping
| Name | FOverlapInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Engine/OverlapInfo.h |
| Include Path | #include "Engine/OverlapInfo.h" |
Syntax
USTRUCT ()
struct FOverlapInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOverlapInfo () |
Engine/OverlapInfo.h | ||
FOverlapInfo
(
const FHitResult& InSweepResult |
Engine/OverlapInfo.h | ||
FOverlapInfo
(
UPrimitiveComponent* InComponent, |
Engine/OverlapInfo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFromSweep | bool | Engine/OverlapInfo.h |
|
|
| OverlapInfo | FHitResult | Information for both sweep and overlap queries. | Engine/OverlapInfo.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetBodyIndex() |
Engine/OverlapInfo.h |