| AssetCollection |
FCollectionReference |
Collection to load asset references out of |
Engine/PrimaryAssetLabel.h |
- EditAnywhere
- Category=PrimaryAssetLabel
|
| bIncludeRedirectors |
uint32 |
If true, redirectors found by the AssetLabel's explicit assets or directory will be labeled. |
Engine/PrimaryAssetLabel.h |
- EditAnywhere
- Category=PrimaryAssetLabel
|
| bIsRuntimeLabel |
uint32 |
Set to true if the label asset itself should be cooked and available at runtime. |
Engine/PrimaryAssetLabel.h |
- EditAnywhere
- Category=PrimaryAssetLabel
|
| bLabelAssetsInMyDirectory |
uint32 |
True to Label everything in this directory and sub directories |
Engine/PrimaryAssetLabel.h |
- EditAnywhere
- Category=PrimaryAssetLabel
|
| ExplicitAssets |
TArray< TSoftObjectPtr< UObject > > |
List of manually specified assets to label |
Engine/PrimaryAssetLabel.h |
- EditAnywhere
- Category=PrimaryAssetLabel
- Meta=(AssetBundles="Explicit")
|
| ExplicitBlueprints |
TArray< TSoftClassPtr< UObject > > |
List of manually specified blueprint assets to label |
Engine/PrimaryAssetLabel.h |
- EditAnywhere
- Category=PrimaryAssetLabel
- Meta=(AssetBundles="Explicit", BlueprintBaseOnly)
|
| Rules |
FPrimaryAssetRules |
Management rules for this specific asset, if set it will override the type rules |
Engine/PrimaryAssetLabel.h |
- EditAnywhere
- Category=Rules
- Meta=(ShowOnlyInnerProperties)
|