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Reference to an editor collection of assets. This allows an editor-only picker UI
| Name | FCollectionReference |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FCollectionReference
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollectionName | FName | Name of the collection | Engine/EngineTypes.h |
|