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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool InputGesture
(
const FKey Gesture, |
Handles a gesture input event. Returns true. | GameFramework/PlayerInput.h | |
bool InputGesture
(
const FInputDeviceId DeviceId, |
Handles a gesture input event. Returns true. | GameFramework/PlayerInput.h |
InputGesture(const FKey, const EInputEvent, const float)
Description
Handles a gesture input event. Returns true.
| Name | InputGesture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
bool InputGesture
(
const FKey Gesture,
const EInputEvent Event,
const float Value
)
InputGesture(const FInputDeviceId, const FKey, const EInputEvent, const float, const uint64)
Description
Handles a gesture input event. Returns true.
| Name | InputGesture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
bool InputGesture
(
const FInputDeviceId DeviceId,
const FKey Gesture,
const EInputEvent Event,
const float Value,
const uint64 Timestamp
)