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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Runtime struct that caches the list of mappings for a given Axis Name and whether that axis is currently inverted
| Name | FAxisKeyDetails |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
Syntax
struct FAxisKeyDetails
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAxisKeyDetails() |
GameFramework/PlayerInput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInverted | uint8 | Whether this axis should invert its outputs | GameFramework/PlayerInput.h | |
| KeyMappings | TArray< FInputAxisKeyMapping > | List of all axis key mappings that correspond to the axis name in the containing map | GameFramework/PlayerInput.h |