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Defines a mapping between an axis and key
| Name | FInputAxisKeyMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
Syntax
USTRUCT (BlueprintType )
struct FInputAxisKeyMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFramework/PlayerInput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AxisName | FName | Friendly name of axis, e.g "MoveForward" | GameFramework/PlayerInput.h |
|
| Key | FKey | Key to bind it to. | GameFramework/PlayerInput.h |
|
| Scale | float | Multiplier to use for the mapping when accumulating the axis value | GameFramework/PlayerInput.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FInputAxisKeyMapping& Other |
GameFramework/PlayerInput.h |