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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Runtime struct that caches the list of mappings for a given Action Name and the capturing chord if applicable
| Name | FActionKeyDetails |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
Syntax
struct FActionKeyDetails
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actions | TArray< FInputActionKeyMapping > | List of all action key mappings that correspond to the action name in the containing map | GameFramework/PlayerInput.h | |
| CapturingChord | FInputChord | For paired actions only, this represents the chord that is currently held and when it is released will represent the release event | GameFramework/PlayerInput.h |