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Defines a mapping between an action and key
| Name | FInputActionKeyMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
Syntax
USTRUCT (BlueprintType )
struct FInputActionKeyMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFramework/PlayerInput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionName | FName | Friendly name of action, e.g "jump" | GameFramework/PlayerInput.h |
|
| bAlt | uint8 | True if one of the Alt keys must be down when the KeyEvent is received to be acknowledged | GameFramework/PlayerInput.h |
|
| bCmd | uint8 | True if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged | GameFramework/PlayerInput.h |
|
| bCtrl | uint8 | True if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged | GameFramework/PlayerInput.h |
|
| bShift | uint8 | True if one of the Shift keys must be down when the KeyEvent is received to be acknowledged | GameFramework/PlayerInput.h |
|
| Key | FKey | Key to bind it to. | GameFramework/PlayerInput.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FInputActionKeyMapping& Other |
GameFramework/PlayerInput.h |