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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
UParticleSystemReplay |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemReplay.h |
| Include Path |
#include "Particles/ParticleSystemReplay.h" |
Syntax
UCLASS (HideCategories=Object, AutoExpandCategories=ParticleSystemReplay)
class UParticleSystemReplay : public UObject
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ClipIDNumber |
int32 |
Unique ID number for this replay clip |
Particles/ParticleSystemReplay.h |
- EditAnywhere
- Transient
- DuplicateTransient
- Category=ParticleSystemReplay
|
| Frames |
TArray< struct FParticleSystemReplayFrame > |
Ordered list of frames |
Particles/ParticleSystemReplay.h |
|
Functions
Public
Overridden from UObject