Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UParticleModuleLocationPrimitiveCylinder |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
| Include Path | #include "Particles/Location/ParticleModuleLocationPrimitiveCylinder.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Cylinder"), MinimalAPI)
class UParticleModuleLocationPrimitiveCylinder : public UParticleModuleLocationPrimitiveBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleLocationBase → UParticleModuleLocationPrimitiveBase → UParticleModuleLocationPrimitiveCylinder
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleLocationPrimitiveCylinder
(
const FObjectInitializer& ObjectInitializer |
Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HeightAxis | TEnumAsByte< enum CylinderHeightAxis > | Determine the particle system axis that should represent the height of the cylinder. | Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
|
| RadialVelocity | uint32 | If true, get the particle velocity form the radial distance inside the primitive. | Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
|
| StartHeight | FRawDistributionFloat | The height of the cylinder, centered about the location. | Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
|
| StartRadius | FRawDistributionFloat | The radius of the cylinder. | Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Location/ParticleModuleLocationPrimitiveCylinder.h | |
void SpawnEx
(
const FSpawnContext& Context, |
Extended version of spawn, allows for using a random stream for distribution value retrieval | Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Render3DPreview
(
const FPreviewContext& Context |
Particles/Location/ParticleModuleLocationPrimitiveCylinder.h | ||
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Location/ParticleModuleLocationPrimitiveCylinder.h | ||
virtual void PostInitProperties() |
Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |