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| Name | UParticleModuleLocationPrimitiveBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveBase.h |
| Include Path | #include "Particles/Location/ParticleModuleLocationPrimitiveBase.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI)
class UParticleModuleLocationPrimitiveBase : public UParticleModuleLocationBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleLocationBase → UParticleModuleLocationPrimitiveBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleLocationPrimitiveBase
(
const FObjectInitializer& ObjectInitializer |
Particles/Location/ParticleModuleLocationPrimitiveBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Negative_X | uint32 | Whether the negative X axis is valid for spawning. | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
|
| Negative_Y | uint32 | Whether the negative Y axis is valid for spawning. | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
|
| Negative_Z | uint32 | Whether the negative Zaxis is valid for spawning. | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
|
| Positive_X | uint32 | Whether the positive X axis is valid for spawning. | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
|
| Positive_Y | uint32 | Whether the positive Y axis is valid for spawning. | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
|
| Positive_Z | uint32 | Whether the positive Z axis is valid for spawning. | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
|
| StartLocation | FRawDistributionVector | The location of the bounding primitive relative to the position of the emitter. | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
|
| SurfaceOnly | uint32 | Whether particles will only spawn on the surface of the primitive. | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
|
| Velocity | uint32 | Whether the particle should get its velocity from the position within the primitive. | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
|
| VelocityScale | FRawDistributionFloat | The scale applied to the velocity. (Only used if 'Velocity' is checked). | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DetermineUnitDirection
(
FParticleEmitterInstance* Owner, |
Particles/Location/ParticleModuleLocationPrimitiveBase.h | ||
void InitializeDefaults() |
Initializes the default values for this property | Particles/Location/ParticleModuleLocationPrimitiveBase.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Location/ParticleModuleLocationPrimitiveBase.h | ||
virtual void PostInitProperties() |
Particles/Location/ParticleModuleLocationPrimitiveBase.h |