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| Name | UParticleModuleLocation |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocation.h |
| Include Path | #include "Particles/Location/ParticleModuleLocation.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Initial Location"), MinimalAPI)
class UParticleModuleLocation : public UParticleModuleLocationBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleLocationBase → UParticleModuleLocation
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleLocation
(
const FObjectInitializer& ObjectInitializer |
Particles/Location/ParticleModuleLocation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DistributeOverNPoints | float | When set to a non-zero value this will force the particles to only spawn on evenly distributed positions between the two points specified. | Particles/Location/ParticleModuleLocation.h |
|
| DistributeThreshold | float | When DistributeOverNPoints is set to a non-zero value, this specifies the ratio of particles spawned that should use the distribution. | Particles/Location/ParticleModuleLocation.h |
|
| StartLocation | FRawDistributionVector | The location the particle should be emitted. | Particles/Location/ParticleModuleLocation.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Location/ParticleModuleLocation.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Render3DPreview
(
const FPreviewContext& Context |
Particles/Location/ParticleModuleLocation.h | ||
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Location/ParticleModuleLocation.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Location/ParticleModuleLocation.h | ||
virtual void PostInitProperties() |
Particles/Location/ParticleModuleLocation.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SpawnEx
(
const FSpawnContext& Context, |
Extended version of spawn, allows for using a random stream for distribution value retrieval | Particles/Location/ParticleModuleLocation.h |