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| Name | UParticleModuleLight_Seeded |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Light/ParticleModuleLight_Seeded.h |
| Include Path | #include "Particles/Light/ParticleModuleLight_Seeded.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Light (Seed)"))
class UParticleModuleLight_Seeded : public UParticleModuleLight
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleLightBase → UParticleModuleLight → UParticleModuleLight_Seeded
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleLight_Seeded
(
const FObjectInitializer& ObjectInitializer |
Particles/Light/ParticleModuleLight_Seeded.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RandomSeedInfo | FParticleRandomSeedInfo | The random seed(s) to use for looking up values in StartLocation | Particles/Light/ParticleModuleLight_Seeded.h |
|
Functions
Public
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EmitterLoopingNotify
(
FParticleEmitterInstance* Owner |
Called when an emitter instance is looping... | Particles/Light/ParticleModuleLight_Seeded.h | |
virtual FParticleRandomSeedInfo * GetRandomSeedInfo() |
Retrieve the random seed info for this module. | Particles/Light/ParticleModuleLight_Seeded.h |