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| Name | UParticleModuleCollisionGPU |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollisionGPU.h |
| Include Path | #include "Particles/Collision/ParticleModuleCollisionGPU.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Collision"))
class UParticleModuleCollisionGPU : public UParticleModuleCollisionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleCollisionBase → UParticleModuleCollisionGPU
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleCollisionGPU
(
const FObjectInitializer& ObjectInitializer |
Particles/Collision/ParticleModuleCollisionGPU.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionMode | TEnumAsByte< EParticleCollisionMode::Type > | Particles/Collision/ParticleModuleCollisionGPU.h |
|
|
| Friction | float | Friction applied to all particles during a collision or while moving along a surface. | Particles/Collision/ParticleModuleCollisionGPU.h |
|
| RadiusBias | float | Bias applied to the collision radius. | Particles/Collision/ParticleModuleCollisionGPU.h |
|
| RadiusScale | float | Scale applied to the size of the particle to obtain the collision radius. | Particles/Collision/ParticleModuleCollisionGPU.h |
|
| RandomDistribution | float | Controls bouncing particles distribution (1 = uniform distribution; 2 = squared distribution). | Particles/Collision/ParticleModuleCollisionGPU.h |
|
| RandomSpread | float | Controls how wide the bouncing particles are distributed (0 = disabled). | Particles/Collision/ParticleModuleCollisionGPU.h |
|
| Resilience | FRawDistributionFloat | Dampens the velocity of a particle in the direction normal to the collision plane. | Particles/Collision/ParticleModuleCollisionGPU.h |
|
| ResilienceScaleOverLife | FRawDistributionFloat | Modulates the resilience of the particle over its lifetime. | Particles/Collision/ParticleModuleCollisionGPU.h |
|
| Response | TEnumAsByte< EParticleCollisionResponse::Type > | How particles respond to a collision event. | Particles/Collision/ParticleModuleCollisionGPU.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Collision/ParticleModuleCollisionGPU.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. | Particles/Collision/ParticleModuleCollisionGPU.h | |
virtual bool IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. | Particles/Collision/ParticleModuleCollisionGPU.h | |
virtual void SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. | Particles/Collision/ParticleModuleCollisionGPU.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Collision/ParticleModuleCollisionGPU.h | ||
virtual void PostInitProperties() |
Particles/Collision/ParticleModuleCollisionGPU.h |