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Specifies how particle collision is computed for GPU particles
| Name | EParticleCollisionMode::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
namespace EParticleCollisionMode
{
enum Type
{
SceneDepth,
DistanceField,
}
}
Values
| Name | Remarks |
|---|---|
| SceneDepth | |
| DistanceField |