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API > API/Runtime > API/Runtime/Engine
| Name | UNetworkPhysicsSettingsDataAsset |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsSettingsComponent.h" |
Syntax
UCLASS (BlueprintType)
class UNetworkPhysicsSettingsDataAsset : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UNetworkPhysicsSettingsDataAsset
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitialized | bool | Physics/NetworkPhysicsSettingsComponent.h | ||
| Settings | FNetworkPhysicsSettingsData | Network Physics Settings. | Physics/NetworkPhysicsSettingsComponent.h |
|
| Settings_Internal | TSharedPtr< FNetworkPhysicsSettingsData > | Physics Thread Settings | Physics/NetworkPhysicsSettingsComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FNetworkPhysicsSettingsData & GetSettings_External() |
Get the settings, on the game thread | Physics/NetworkPhysicsSettingsComponent.h | |
TWeakPtr< const FNetworkPhysicsSettingsData > GetSettings_Internal() |
Get the settings, on the physics thread | Physics/NetworkPhysicsSettingsComponent.h | |
void InitializeInternalSettings() |
Physics/NetworkPhysicsSettingsComponent.h | ||
void MarkUninitialized() |
Physics/NetworkPhysicsSettingsComponent.h |