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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNavAreaBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSubclassOf< UNavAreaBase > PickAreaClassForAgent
(
const AActor& Actor, |
Picks an navigation area class that should be used for Actor when queried by NavAgent. | AI/Navigation/NavAreaBase.h | |
static TSubclassOf< UNavAreaBase > PickAreaClassForAgent
(
TSubclassOf< UNavAreaBase > AreaClass, |
Picks an navigation area class that should be used for Actor when queried by NavAgent. | AI/Navigation/NavAreaBase.h |
PickAreaClassForAgent(const AActor &, const FNavAgentProperties &)
Description
Picks an navigation area class that should be used for Actor when queried by NavAgent. Call it via the UNavAreaBase::PickAreaClass
| Name | PickAreaClassForAgent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavAreaBase.h |
| Include Path | #include "AI/Navigation/NavAreaBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AI/Navigation/NavigationTypes.cpp |
virtual TSubclassOf < UNavAreaBase > PickAreaClassForAgent
(
const AActor & Actor,
const FNavAgentProperties & NavAgent
) const
PickAreaClassForAgent(TSubclassOf< UNavAreaBase >, const AActor &, const FNavAgentProperties &)
Description
Picks an navigation area class that should be used for Actor when queried by NavAgent.
| Name | PickAreaClassForAgent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavAreaBase.h |
| Include Path | #include "AI/Navigation/NavAreaBase.h" |
static TSubclassOf < UNavAreaBase > PickAreaClassForAgent
(
TSubclassOf < UNavAreaBase > AreaClass,
const AActor & Actor,
const FNavAgentProperties & NavAgent
)