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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMaterialResource * GetMaterialResource
(
ERHIFeatureLevel::Type InFeatureLevel, |
Get the static permutation resource if the instance has one | Materials/MaterialInterface.h | |
virtual FMaterialResource * GetMaterialResource
(
EShaderPlatform InShaderPlatform, |
Materials/MaterialInterface.h | ||
virtual const FMaterialResource * GetMaterialResource
(
ERHIFeatureLevel::Type InFeatureLevel, |
Get the static permutation resource if the instance has one | Materials/MaterialInterface.h | |
virtual const FMaterialResource * GetMaterialResource
(
EShaderPlatform InShaderPlatform, |
Materials/MaterialInterface.h |
GetMaterialResource(ERHIFeatureLevel::Type, EMaterialQualityLevel::Type)
Description
Get the static permutation resource if the instance has one
| Name | GetMaterialResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
virtual FMaterialResource * GetMaterialResource
(
ERHIFeatureLevel::Type InFeatureLevel,
EMaterialQualityLevel::Type QualityLevel
)
- the appropriate FMaterialResource if one exists, otherwise NULL
GetMaterialResource(EShaderPlatform, EMaterialQualityLevel::Type)
| Name | GetMaterialResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
virtual FMaterialResource * GetMaterialResource
(
EShaderPlatform InShaderPlatform,
EMaterialQualityLevel::Type QualityLevel
)
GetMaterialResource(ERHIFeatureLevel::Type, EMaterialQualityLevel::Type)
Description
Get the static permutation resource if the instance has one
| Name | GetMaterialResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
virtual const FMaterialResource * GetMaterialResource
(
ERHIFeatureLevel::Type InFeatureLevel,
EMaterialQualityLevel::Type QualityLevel
) const
- the appropriate FMaterialResource if one exists, otherwise NULL
GetMaterialResource(EShaderPlatform, EMaterialQualityLevel::Type)
| Name | GetMaterialResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
virtual const FMaterialResource * GetMaterialResource
(
EShaderPlatform InShaderPlatform,
EMaterialQualityLevel::Type QualityLevel
) const