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Quality levels that a material can be compiled for.
| Name | EMaterialQualityLevel::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneTypes.h |
| Include Path | #include "SceneTypes.h" |
Syntax
namespace EMaterialQualityLevel
{
enum Type
{
Low,
High,
Medium,
Epic,
Num,
}
}
Values
| Name | Remarks |
|---|---|
| Low | |
| High | |
| Medium | |
| Epic | |
| Num |