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| Name | UMaterialExpressionVectorNoise |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionVectorNoise.h |
| Include Path | #include "Materials/MaterialExpressionVectorNoise.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionVectorNoise : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionVectorNoise
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionVectorNoise
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionVectorNoise.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTiling | uint32 | Whether tile the noise pattern, useful for baking to seam-free repeating textures | Materials/MaterialExpressionVectorNoise.h |
|
| NoiseFunction | TEnumAsByte< enum EVectorNoiseFunction > | Noise function, affects performance and look | Materials/MaterialExpressionVectorNoise.h |
|
| Position | FExpressionInput | 3 dimensional vector | Materials/MaterialExpressionVectorNoise.h | |
| Quality | int32 | For noise functions where applicable, lower numbers are faster and lower quality, higher numbers are slower and higher quality | Materials/MaterialExpressionVectorNoise.h |
|
| TileSize | uint32 | How many units in each tile (if Tiling is on) For Perlin noise functions, Tile Size must be a multiple of three | Materials/MaterialExpressionVectorNoise.h |
|
| WorldPositionOriginType | EPositionOrigin | Defines the reference space for the Position input. | Materials/MaterialExpressionVectorNoise.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionVectorNoise.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionVectorNoise.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionVectorNoise.h | ||
virtual FName GetInputName
(
int32 InputIndex |
Materials/MaterialExpressionVectorNoise.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
Materials/MaterialExpressionVectorNoise.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Materials/MaterialExpressionVectorNoise.h |