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API > API/Runtime > API/Runtime/Engine
| Name | UMaterialExpressionTransform |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTransform.h |
| Include Path | #include "Materials/MaterialExpressionTransform.h" |
Syntax
UCLASS (MinimalAPI, CollapseCategories, HideCategories=Object)
class UMaterialExpressionTransform : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionTransform
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Input | FExpressionInput | Input expression for this transform | Materials/MaterialExpressionTransform.h | |
| TransformSourceType | TEnumAsByte< enum EMaterialVectorCoordTransformSource > | Source coordinate space of the FVector | Materials/MaterialExpressionTransform.h |
|
| TransformType | TEnumAsByte< enum EMaterialVectorCoordTransform > | Destination coordinate space of the FVector | Materials/MaterialExpressionTransform.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionTransform.h | |
virtual void GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionTransform.h |