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The input node that holds the output from the neural network to the post process material.
| Name | UMaterialExpressionNeuralNetworkOutput |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionNeuralPostProcessNode.h |
| Include Path | #include "Materials/MaterialExpressionNeuralPostProcessNode.h" |
Syntax
UCLASS (MinimalAPI, CollapseCategories, HideCategories=Object)
class UMaterialExpressionNeuralNetworkOutput : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionNeuralNetworkOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionNeuralNetworkOutput
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionNeuralPostProcessNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Coordinates | FExpressionInput | Coordinate to store the values: Texture index (float4): Batch[ignored], StartChannel[int,0], ViewportUV in 0..1 range Buffer index (float4): Batch[int,0], StartChannel[int,0], WidthHeight[ViewportUV] in 0..1 range | Materials/MaterialExpressionNeuralPostProcessNode.h |
|
| NeuralIndexType | TEnumAsByte< ENeuralIndexType > | Indexing type: read from the texture or buffer. | Materials/MaterialExpressionNeuralPostProcessNode.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionNeuralPostProcessNode.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionNeuralPostProcessNode.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionNeuralPostProcessNode.h |