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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMapBuildDataRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FLightComponentMapBuildData * GetLightBuildData
(
FGuid LightId |
Engine/MapBuildDataRegistry.h | ||
FLightComponentMapBuildData * GetLightBuildData
(
FGuid LightId |
Engine/MapBuildDataRegistry.h |
GetLightBuildData(FGuid)
| Name | GetLightBuildData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
const FLightComponentMapBuildData * GetLightBuildData
(
FGuid LightId
) const
GetLightBuildData(FGuid)
| Name | GetLightBuildData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
FLightComponentMapBuildData * GetLightBuildData
(
FGuid LightId
)