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API > API/Runtime > API/Runtime/Engine
| Name | ULocalMessage |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/LocalMessage.h |
| Include Path | #include "GameFramework/LocalMessage.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class ULocalMessage : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULocalMessage
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULocalMessage
(
const FObjectInitializer& ObjectInitializer |
GameFramework/LocalMessage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClientReceive
(
const FClientReceiveData& ClientData |
Send message to client | GameFramework/LocalMessage.h |