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API > API/Runtime > API/Runtime/Engine
| Name | UEngineMessage |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/EngineMessage.h |
| Include Path | #include "GameFramework/EngineMessage.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UEngineMessage : public ULocalMessage
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULocalMessage → UEngineMessage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEngineMessage
(
const FObjectInitializer& ObjectInitializer |
GameFramework/EngineMessage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EnteredMessage | FString | Message when a new player enters the game. | GameFramework/EngineMessage.h | |
| FailedPlaceMessage | FString | Message displayed in message dialog when player pawn fails to spawn because no playerstart was available. | GameFramework/EngineMessage.h | |
| GlobalNameChange | FString | Message when a player changes their name. | GameFramework/EngineMessage.h | |
| LeftMessage | FString | Message when a player leaves the game. | GameFramework/EngineMessage.h | |
| MaxedOutMessage | FString | Message when player join attempt is refused because the server is at capacity. | GameFramework/EngineMessage.h | |
| NewPlayerMessage | FString | Message when a new player enters the server (if player is unnamed). | GameFramework/EngineMessage.h | |
| NewSpecMessage | FString | Message when a new spectator enters the server (if spectator is unnamed). | GameFramework/EngineMessage.h | |
| SpecEnteredMessage | FString | Message when a new spectator enters the server (if spectator has a player name). | GameFramework/EngineMessage.h |
Functions
Public
Overridden from ULocalMessage
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClientReceive
(
const FClientReceiveData& ClientData |
Send message to client | GameFramework/EngineMessage.h |