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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULightComponentBase
Description
Called after duplication & serialization and before PostLoad. Used to e.g. make sure GUIDs remains globally unique.
Virtual Inheritance
- UObject::PostDuplicate → ULightComponentBase::PostDuplicate
| Name | PostDuplicate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h |
| Include Path | #include "Components/LightComponentBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual void PostDuplicate
(
EDuplicateMode::Type DuplicateMode
)