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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostDuplicate
(
bool bDuplicateForPIE |
Called after duplication & serialization and before PostLoad. | UObject/Object.h | |
virtual void PostDuplicate
(
EDuplicateMode::Type DuplicateMode |
UObject/Object.h |
PostDuplicate(bool)
Description
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.
| Name | PostDuplicate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
virtual void PostDuplicate
(
bool bDuplicateForPIE
)
PostDuplicate(EDuplicateMode::Type)
| Name | PostDuplicate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
virtual void PostDuplicate
(
EDuplicateMode::Type DuplicateMode
)