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| Name | UInputVectorAxisDelegateBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InputVectorAxisDelegateBinding.h |
| Include Path | #include "Engine/InputVectorAxisDelegateBinding.h" |
Syntax
UCLASS (MinimalAPI)
class UInputVectorAxisDelegateBinding : public UInputAxisKeyDelegateBinding
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDynamicBlueprintBinding → UInputDelegateBinding → UInputAxisKeyDelegateBinding → UInputVectorAxisDelegateBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInputVectorAxisDelegateBinding
(
const FObjectInitializer& ObjectInitializer |
Engine/InputVectorAxisDelegateBinding.h |
Functions
Public
Overridden from UInputDelegateBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindToInputComponent
(
UInputComponent* InputComponent, |
Override this function to bind a delegate to the given input component. | Engine/InputVectorAxisDelegateBinding.h |