Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UInputAxisKeyDelegateBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InputAxisKeyDelegateBinding.h |
| Include Path | #include "Engine/InputAxisKeyDelegateBinding.h" |
Syntax
UCLASS (MinimalAPI)
class UInputAxisKeyDelegateBinding : public UInputDelegateBinding
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDynamicBlueprintBinding → UInputDelegateBinding → UInputAxisKeyDelegateBinding
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInputAxisKeyDelegateBinding
(
const FObjectInitializer& ObjectInitializer |
Engine/InputAxisKeyDelegateBinding.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputAxisKeyDelegateBindings | TArray< FBlueprintInputAxisKeyDelegateBinding > | Engine/InputAxisKeyDelegateBinding.h |
Functions
Public
Overridden from UInputDelegateBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindToInputComponent
(
UInputComponent* InputComponent, |
Override this function to bind a delegate to the given input component. | Engine/InputAxisKeyDelegateBinding.h |