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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddActionMapping
(
FInputActionKeyMapping& NewMapping |
Append new mapping to existing list | GameFramework/InputSettings.h | |
void AddActionMapping
(
const FInputActionKeyMapping& KeyMapping, |
Programmatically add an action mapping to the project defaults | GameFramework/InputSettings.h |
|
AddActionMapping(FInputActionKeyMapping &)
Description
Append new mapping to existing list
| Name | AddActionMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include Path | #include "GameFramework/InputSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
void AddActionMapping
(
FInputActionKeyMapping & NewMapping
)
AddActionMapping(const FInputActionKeyMapping &, bool)
Description
Programmatically add an action mapping to the project defaults
| Name | AddActionMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include Path | #include "GameFramework/InputSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
UFUNCTION (BlueprintCallable, Category=Settings)
void AddActionMapping
(
const FInputActionKeyMapping & KeyMapping,
bool bForceRebuildKeymaps
)