Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputDeviceSubsystem
Data store about the input device that was most recently used by a specific FPlatformUserId
| Name | FLatestInputDeviceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include Path | #include "GameFramework/InputDeviceSubsystem.h" |
Syntax
struct FLatestInputDeviceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LatestDeviceId | FInputDeviceId | The most recently used input device by this user | GameFramework/InputDeviceSubsystem.h | |
| LatestDevices | TMap< EHardwareDevicePrimaryType, FInputDeviceId > | A map of the latest used input device of each type for a single user. | GameFramework/InputDeviceSubsystem.h |