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What is the primary use of an input device type? Each hardware device can only be one primary type.
| Name | EHardwareDevicePrimaryType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include Path | #include "GameFramework/InputSettings.h" |
Syntax
enum EHardwareDevicePrimaryType
{
Unspecified,
KeyboardAndMouse,
Gamepad,
Touch,
MotionTracking,
RacingWheel,
FlightStick,
Camera,
Instrument,
CustomTypeA,
CustomTypeB,
CustomTypeC,
CustomTypeD,
}
Values
| Name | Remarks |
|---|---|
| Unspecified | |
| KeyboardAndMouse | |
| Gamepad | |
| Touch | |
| MotionTracking | |
| RacingWheel | |
| FlightStick | |
| Camera | |
| Instrument | |
| CustomTypeA | Some custom devices that can be used for your game specific hardware if desired. |
| CustomTypeB | |
| CustomTypeC | |
| CustomTypeD |