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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputAxisKeyBinding & BindAxisKey
(
const FKey AxisKey |
Indicates that the InputComponent is interested in knowing/consuming an axis key's value (via GetAxisKeyValue) but does not want a delegate function called each frame. | Components/InputComponent.h | |
FInputAxisKeyBinding & BindAxisKey
(
const FKey AxisKey, |
Binds a delegate function for an axis key (e.g. Mouse X). | Components/InputComponent.h |
BindAxisKey(const FKey)
Description
Indicates that the InputComponent is interested in knowing/consuming an axis key's value (via GetAxisKeyValue) but does not want a delegate function called each frame. Returned reference is only guaranteed to be valid until another axis key is bound.
| Name | BindAxisKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
FInputAxisKeyBinding & BindAxisKey
(
const FKey AxisKey
)
BindAxisKey(const FKey, UserClass *, typename FInputAxisHandlerSignature::TMethodPtr< UserClass >)
Description
Binds a delegate function for an axis key (e.g. Mouse X). Returned reference is only guaranteed to be valid until another axis key is bound.
| Name | BindAxisKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
template<class UserClass>
FInputAxisKeyBinding & BindAxisKey
(
const FKey AxisKey,
UserClass * Object,
typename FInputAxisHandlerSignature::TMethodPtr< UserClass > Func
)