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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputAxisBinding & BindAxis
(
const FName AxisName |
Indicates that the InputComponent is interested in knowing the Axis value (via GetAxisValue) but does not want a delegate function called each frame. | Components/InputComponent.h | |
FInputAxisBinding & BindAxis
(
const FName AxisName, |
Binds a delegate function an Axis defined in the project settings. | Components/InputComponent.h |
BindAxis(const FName)
Description
Indicates that the InputComponent is interested in knowing the Axis value (via GetAxisValue) but does not want a delegate function called each frame. Returned reference is only guaranteed to be valid until another axis is bound.
| Name | BindAxis |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
FInputAxisBinding & BindAxis
(
const FName AxisName
)
BindAxis(const FName, UserClass *, typename FInputAxisHandlerSignature::TMethodPtr< UserClass >)
Description
Binds a delegate function an Axis defined in the project settings. Returned reference is only guaranteed to be valid until another axis is bound.
| Name | BindAxis |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
template<class UserClass>
FInputAxisBinding & BindAxis
(
const FName AxisName,
UserClass * Object,
typename FInputAxisHandlerSignature::TMethodPtr< UserClass > Func
)