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| Name | UHLODInstancedSkinnedMeshComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODInstancedSkinnedMeshComponent.h |
| Include Path | #include "WorldPartition/HLOD/HLODInstancedSkinnedMeshComponent.h" |
Syntax
UCLASS (HideDropDown, NotPlaceable, MinimalAPI)
class UHLODInstancedSkinnedMeshComponent : public UInstancedSkinnedMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → USkinnedMeshComponent → UInstancedSkinnedMeshComponent → UHLODInstancedSkinnedMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IClothSimulationDataProvider
- ILODSyncInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHLODInstancedSkinnedMeshComponent
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/HLODInstancedSkinnedMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< FSkinnedMeshComponentDescriptor > AllocateISMComponentDescriptor() |
WorldPartition/HLOD/HLODInstancedSkinnedMeshComponent.h |