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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameplayStatics
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SuggestProjectileVelocity
(
const FSuggestProjectileVelocityParameters& ProjectileParams, |
Native version, has more options than the Blueprint version. | Kismet/GameplayStatics.h | |
static bool SuggestProjectileVelocity
(
const UObject* WorldContextObject, |
Kismet/GameplayStatics.h |
SuggestProjectileVelocity(const FSuggestProjectileVelocityParameters &, FVector &)
Description
Native version, has more options than the Blueprint version.
| Name | SuggestProjectileVelocity |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include Path | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SuggestProjectileVelocity
(
const FSuggestProjectileVelocityParameters & ProjectileParams,
FVector & OutTossVelocity
)
SuggestProjectileVelocity(const UObject , FVector &, FVector, FVector, float, bool, float, float, ESuggestProjVelocityTraceOption::Type, FCollisionResponseParams &, TArray< AActor >, bool, bool)
| Name | SuggestProjectileVelocity |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include Path | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SuggestProjectileVelocity
(
const UObject * WorldContextObject,
FVector & TossVelocity,
FVector StartLocation,
FVector EndLocation,
float TossSpeed,
bool bHighArc,
float CollisionRadius,
float OverrideGravityZ,
ESuggestProjVelocityTraceOption::Type TraceOption,
FCollisionResponseParams & ResponseParam,
TArray < AActor * > ActorsToIgnore,
bool bDrawDebug,
bool bAcceptClosestOnNoSolutions
)