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Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components
| Name | UForceFeedbackAttenuation |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.h |
| Include Path | #include "GameFramework/ForceFeedbackAttenuation.h" |
Syntax
UCLASS (BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI)
class UForceFeedbackAttenuation : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UForceFeedbackAttenuation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attenuation | FForceFeedbackAttenuationSettings | GameFramework/ForceFeedbackAttenuation.h |
|