Navigation
API > API/Runtime > API/Runtime/Engine
The struct for defining the properties used when determining attenuation for a force feedback effect
| Name | FForceFeedbackAttenuationSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.h |
| Include Path | #include "GameFramework/ForceFeedbackAttenuation.h" |
Syntax
USTRUCT (BlueprintType )
struct FForceFeedbackAttenuationSettings : public FBaseAttenuationSettings
Inheritance Hierarchy
- FBaseAttenuationSettings → FForceFeedbackAttenuationSettings