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API > API/Runtime > API/Runtime/Engine
| Name | UExternalDataLayerManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerManager.h |
| Include Path | #include "WorldPartition/DataLayer/ExternalDataLayerManager.h" |
Syntax
UCLASS (MinimalAPI, Within=WorldPartition)
class UExternalDataLayerManager : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UExternalDataLayerManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UExternalDataLayerManager() |
WorldPartition/DataLayer/ExternalDataLayerManager.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FExternalDataLayerContainerMap | TMap< TObjectPtr< const UExternalDataLayerAsset >, TObjectPtr< UActorDescContainerInstance > > | WorldPartition/DataLayer/ExternalDataLayerManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsInitialized | bool | WorldPartition/DataLayer/ExternalDataLayerManager.h | ||
| bIsRunningGameOrInstancedWorldPartition | bool | WorldPartition/DataLayer/ExternalDataLayerManager.h | ||
| EDLContainerMap | FExternalDataLayerContainerMap | WorldPartition/DataLayer/ExternalDataLayerManager.h | ||
| EDLWorldDataLayersMap | TMap< TObjectPtr< const UExternalDataLayerAsset >, FWorldPartitionReference > | WorldPartition/DataLayer/ExternalDataLayerManager.h | ||
| ExternalStreamingObjects | TMap< TObjectPtr< const UExternalDataLayerAsset >, TObjectPtr< URuntimeHashExternalStreamingObjectBase > > | WorldPartition/DataLayer/ExternalDataLayerManager.h |
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| InjectedExternalDataLayerAssets | TSet< TObjectPtr< const UExternalDataLayerAsset > > | WorldPartition/DataLayer/ExternalDataLayerManager.h |
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| PreEditUndoExternalDataLayerAssets | TSet< TObjectPtr< const UExternalDataLayerAsset > > | WorldPartition/DataLayer/ExternalDataLayerManager.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UExternalDataLayerManager * GetExternalDataLayerManager
(
const T* InObject |
WorldPartition/DataLayer/ExternalDataLayerManager.h |