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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UExternalDataLayerEngineSubsyste-
Description
Used to determine the specific world this object is associated with. If this returns a valid world it will tick during that world's level tick. If this returns null, it will tick during the general engine tick after all world ticks.
Virtual Inheritance
- FTickableGameObject::GetTickableGameObjectWorld → UExternalDataLayerEngineSubsystem::GetTickableGameObjectWorld
| Name | GetTickableGameObjectWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.cpp |
virtual UWorld * GetTickableGameObjectWorld() const
the world this object is associated with, or nullptr