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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTickableGameObject
Description
Used to determine the specific world this object is associated with. If this returns a valid world it will tick during that world's level tick. If this returns null, it will tick during the general engine tick after all world ticks.
Derived Overrides
- ALevelBounds::GetTickableGameObjectWorld
- FForceFeedbackManager::GetTickableGameObjectWorld
- UExternalDataLayerEngineSubsystem::GetTickableGameObjectWorld
- UInputDeviceSubsystem::GetTickableGameObjectWorld
- UTickableWorldSubsystem::GetTickableGameObjectWorld
| Name | GetTickableGameObjectWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Tickable.h |
| Include Path | #include "Tickable.h" |
virtual UWorld * GetTickableGameObjectWorld() const
the world this object is associated with, or nullptr