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API > API/Runtime > API/Runtime/Engine
Utility class for engine types
| Name | UEngineTypes |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
UCLASS (Abstract, Config=Engine, MinimalAPI)
class UEngineTypes : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEngineTypes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEngineTypes
(
const FObjectInitializer& ObjectInitializer |
Engine/EngineTypes.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ECollisionChannel ConvertToCollisionChannel
(
ETraceTypeQuery TraceType |
Convert a trace type to a collision channel. | Engine/EngineTypes.h | |
static ECollisionChannel ConvertToCollisionChannel
(
EObjectTypeQuery ObjectType |
Convert an object type to a collision channel. | Engine/EngineTypes.h | |
static EObjectTypeQuery ConvertToObjectType
(
ECollisionChannel CollisionChannel |
Convert a collision channel to an object type. Note: performs a search of object types. | Engine/EngineTypes.h | |
static ETraceTypeQuery ConvertToTraceType
(
ECollisionChannel CollisionChannel |
Convert a collision channel to a trace type. Note: performs a search of trace types. | Engine/EngineTypes.h |