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Sound Submix class meant for sending audio to an external endpoint, such as controller haptics or an additional audio device.
| Name | UEndpointSubmix |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
Syntax
UCLASS (Config=Engine, HideCategories=Object, EditInlineNew, BlueprintType,
Meta=(DisplayName="Sound Submix Endpoint"), MinimalAPI)
class UEndpointSubmix : public USoundSubmixBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundSubmixBase → UEndpointSubmix
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEndpointSubmix
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundSubmix.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndpointSettings | TObjectPtr< UAudioEndpointSettingsBase > | Sound/SoundSubmix.h |
|
|
| EndpointSettingsClass | TSubclassOf< UAudioEndpointSettingsBase > | Sound/SoundSubmix.h | ||
| EndpointType | FName | Currently used format. | Sound/SoundSubmix.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IAudioEndpointFactory * GetAudioEndpointForSubmix() |
Sound/SoundSubmix.h | ||
const UAudioEndpointSettingsBase * GetEndpointSettings() |
Sound/SoundSubmix.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Sound/SoundSubmix.h |
Protected
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Sound/SoundSubmix.h |